About
I am a graduate student at Interaction laboratory, POSTECH, South Korea. I am interested in VR/AR/Metaverse, haptics, and human‑computer interaction (HCI). My research goal is to present immersive experiences to users by studying the perception of the user’s various senses and designing haptic rendering algorithms based on it.
Specifically, my research focuses on:
- Multimodal Interaction in Metaverse
- Automatic Synthesis and Rendering of Haptic Motion Effects
- Multimodal and Crossmodal Perception of Visual, Vestibular, and Haptic Senses
- Human-Computer Interaction
Publications
In Proceedings of the IEEE World Haptics Conference (WHC), 2023.
ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), 2023.
IEEE Transactions on Haptics (ToH), vol. 15, no. 3, pp. 626-637, 2022.
In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST), Paper 20, 2021.
ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), Paper 320, 2021.
In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2021.
In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST), 2018.
In Lecture Notes in Electrical Engineering (AsiaHaptics), 2018.
Projects
Development of Tactile Substitution Platform of Visual Information
- ETRI, 2022.05 - 2022.10
Automatic Authoring of Physical and Perceptual/Affective Motion Effects for Virtual Reality
- Samsung Research Funding & Incubation Center for Future Technology, 2018.12 - Present
Robot Technology for Fire Monitoring in Culverts Based on Teleoperation and Rail Navigation
- POSCO, 2018.09 - 2018.07
A Multi-Disciplinary Study for VR-based and Personalized Solution to Improve National Mental Health
- NRF, 2018.01 - 2018.12
User Experience Augmentation Adaptive to Environmental Sensorimotor Stimuli
- i-Lab/CiTE Support Program for Fundamental Research, POSTECH, 2017.01 - 2017.12
VR Gear App for Displaying 360° Imagery, Building a 360 Photo and Video Rendering App for Gear VR
- Samsung Heavy Industry, 2016.09 - 2016. 11
Experiences
Implementation of a Touch-Based Interactive System Using a Beam Projector
Art and Technology Collaboration Project
Development of SSD FTL (Flash Translation Layer) Simulator
Skills & Proficiency
Programming
- C/C++, C#, MATLAB, Python, Processing
Statistical Analysis
- R, SAS
Libraries
- CHAI3D, OpenCV, OpenGL, FFMPEG
Game Engines
- Unity3D, Unreal Engine
Tools
- LATEX, Adobe Photoshop/Premiere, Microsoft Office/Visual Studio
Haptic Interfaces
- PHANTOM series
Virtual Reality
- Oculus Rift, HTC Vive, Leap Motion, Tactile suit/glove, Eye tracker
Others
- Vibrotactile actuators, DAQs, IMU/Motion sensors, 2/3/6-DoF Motion Platforms, Biosensors